designer

making things that work

ux · product · visual — usc 2026

selected work · 2026

tomol28 2026 · practice of design, usc
tomol28

reimagining the la28 olympic journey through indigenous heritage + coastal identity

redesigned the la 2028 olympic visitor experience to foreground los angeles's indigenous heritage, centring the chumash tomol (ocean-going canoe) as a cultural anchor. journey concept tracing the city's shoreline.

troy eats 2026 · practice of design, usc
troy eats

end-to-end redesign of the usc dining experience — brand, ux, service

led redesign of the usc campus dining system spanning ux research, service prototyping, visual identity, and brand strategy. developed the troy eats brand.

look up 2026 · practice of design, usc
look up

a chindogu device for scrolling while walking — absurdist design critique

designed a deliberately absurd yet functional invention enabling users to scroll their phone while walking without compromising spatial awareness. explores smartphone dependency in urban environments.

the still storm 2026 · practice of design, usc
the still storm

3d-printed phone case merging jony ive + van gogh — restraint meets emotion

co-designed a phone case merging the design philosophies of jony ive (apple) and vincent van gogh. the object embodies the tension between restraint and emotion.

in the room

design for america @ usc — founding studio lead, 2026–present

afterhours @ usc — founder, 2026–present